![]() I raced a few laps in Project Cars 2, blasted a few spaceships out of the sky in Gunjack and defused a bomb (and failed a few times) in K eep Talking, and Nobody Explodes. When I returned with a full charge, every game that I had trouble with worked without a hitch. The phone was at 23 percent battery life, so I plugged it in to charge it up for more tests later. Rebooting my computer didn’t resolve the problem, so I pulled the Google Pixel 2 out of my headset and shut the app down. After Project Cars 2 failed to load, I tried to launch Keep Talking and Nobody Explodes with the same results, followed by Gunjack, with, again, the same blank screen response. On my PC screen, I could see that the headset was tracking and the headset’s speakers were pumping out the game audio, but the display never came up. Next, I tried to fire up Project Cars 2, but I was met with a blank screen. However, that problem only occurred for a few seconds. I did experience the odd image tearing, and when the scene first loaded, turning my head created blank, black areas in my peripheral momentarily. I was expecting to experience latency issues, which would render the experience unplayable for most people, but that simply wasn’t the case. Skyrim VR was the first game that I tested, and to my significant surprise, it ran quite well. We resorted to launching games from the standard Steam interface before putting the headset on. However, we found a handful of games that offer controller input support that we could try. Next, we plugged in an Xbox One controller, which also doesn’t work well for navigating the in-VR SteamVR menu. ![]() Once you have the new driver installed, open the Radeon Settings application and navigate to the ReLive tab at the top of the main page. First, you need to install the AMD Radeon Software Adrenalin 2019 software, which includes AMD’s enhanced ReLive streaming technology. The setup process for Radeon ReLive for VR is simple and straightforward. As per AMD’s instructions, our host PC was tethered directly into the router with a Cat6 connection. For input, we connected an Xbox One controller with a wireless USB dongle to our PC.Īs for the router, we used our ISP-provided cable modem/router that includes a 5GHz WiFi connection, which our Pixel 2 XL was connected to. We used a second-generation Google Daydream headset to test Radeon Relive for VR, and we used a Google Pixel 2 XL to power the headset. And the whole system is powered by a Corsair RM1000i power supply.ĪMD provided a Radeon RX Vega 64 graphics card for the purposes of this test. ![]() Our operating system and games are installed on Crucial MX200 500GB SATA SSDs. Our VR test system includes an Intel Core i7-8700K and 16GB of G.Skill Sniper X DDR4 3466 sitting in an Asus Prime Z370-A motherboard. ![]() But don’t expect to play games like Space Pirate Trainer or Job Simulator that require motion controls to function. HTC is working on a 6-DoF motion control system for the Vive Focus, which AMD says should eventually be supported by ReLive for VR. It’s also possible to use a USB or wireless gamepad that is connected to your computer so that you can play games that allow gamepad input, such as Project Cars or Elite Dangerous. AMD’s software does, however, support third-party Bluetooth controllers. ![]()
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